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qfoldit/UNITY-TOOLBELT

102 composite editor-automation tools for Unity, exposed to AI agents through Unity's own official MCP bridge.

5 stars
0 forks
C#
momentum ▲ 25.0
created 2026-08-02
on radar since 2026-08-05
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About UNITY-TOOLBELT

102 composite editor-automation tools for Unity, exposed to AI agents through Unity's own official MCP bridge.

Built by qFoldIT — foundation release, 2026

Unity 2023+ ships its own MCP server built into the Editor (com.unity.ai.assistant, "Unity MCP"). It already gives an AI agent a generic, low-level surface: run C, query the scene, call arbitrary editor APIs. qFoldIT Toolbelt does not replace that — it registers a second layer of higher-level, composite tools on top of it, the same way UEFN Toolbelt built 355 named commands on top of UEFN's raw Python API instead of making an agent write one-off scripts every time.

No external process, no HTTP relay, no polling — this package is pure C that Unity's own TypeCache scan discovers at Editor startup, exactly as documented in Register custom MCP tools.

See ARCHITECTURE.md for the full design and docs/TOOLREFERENCE.md for every tool's signature.

1. Ensure com.unity.ai.assistant (Unity MCP) is installed and enabled: Edit → Project Settings → AI → Unity MCP. 2. Add this package via Package Manager → "Install package from disk" and point it at this folder's package.json, or add it to Packages/manifest.json:

3. Reopen the Editor. The tools appear automatically under AI → Unity MCP → Tools and are exposed to any connected MCP client (Claude Code, Cursor, etc.) — no separate server to start. 4. Optional: qFoldIT → Toolbelt → Export Tool Manifest writes Saved/QFoldITToolbelt/toolmanifest.json for agents that prefer to load a static manifest instead of calling MCP's live list tools.

From the project README.

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