80 composite editor-automation tools for UNIGINE 2, exposed to AI agents via a companion MCP bridge that sits alongside UNIGINE's own official MCPBridge Plugin.
qFoldIT Toolbelt — UNIGINE 2 / UNIGINE 2 Sim
80 composite editor-automation tools for UNIGINE 2, exposed to AI agents via a companion MCP bridge that sits alongside UNIGINE's own official MCPBridge Plugin.
Built by qFoldIT — foundation release, 2026
What this is, and how it relates to UNIGINE's MCPBridge Plugin
UNIGINE already publishes an official MCPBridge Plugin on the Add-On Store: a built-in MCP server that runs directly inside the Editor with 27 low-level tools (primitives, node templates, transforms, materials, components, XML inspect/import, console commands). That plugin is the foundation layer — it needs no external process and is the right place for raw editor control.
qFoldIT Toolbelt is a companion, not a replacement. It adds a second layer of higher-level, composite tools the same way UEFN Toolbelt adds 355 named commands on top of UEFN's raw Python API instead of making an agent write one-off scripts every call:
Instead of an agent issuing a dozen raw primitive-creation + transform calls to lay out a competitive arena, it calls:
Why a separate external bridge (and not registered inside MCPBridge itself)
UNIGINE has not currently published a documented API for third parties to register additional tools directly into MCPBridge's in-process MCP server. So instead of guessing at an undocumented internal hook, this toolbelt uses the same two-process pattern UEFN Toolbelt uses for exactly the same reason (UEFN has no native MCP at all): an external mcpserver.py bridge that any MCP client connects to over stdio, relaying calls over local HTTP to a listener r
From the project README.
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102 composite editor-automation tools for Unity, exposed to AI agents through Unity's own official MCP bridge.
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