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Nether403/SpriteGameGen

AI Sprite & Game Asset Tool with its own local MCP server and Agent skills

11 stars
0 forks
HTML
momentum ▲ 22.0
created 2026-07-21
on radar since 2026-07-24
game-developmentmcp-serverskillssprite-animation
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About SpriteGameGen

A local-first character animation workbench that turns a text prompt (and optional reference image) into reusable animation clips and versioned engine-ready bundles. Azure GPT Image, Gemini, or an independently operated loopback ComfyUI server can do the generative work; a deterministic Python pipeline handles repair, palettes, sprite-sheet packing, frame ZIPs, bundle checksums, and Godot resources. Side-scroller walks also provide Gemini with deterministic eight-phase pose guides, so frames change limb geometry instead of merely restyling the same stance.

Licensed under Apache-2.0. See CONTRIBUTING.md, CODEOFCONDUCT.md, and SECURITY.md before contributing or reporting a vulnerability.

This project authenticates to Gemini through Vertex AI (Google Agent Platform) using a service-account JSON key — not a GEMINIAPIKEY. Set in .env:

Var Meaning ------ SPRITEENVFILE Optional absolute dotenv path. If omitted, the backend uses backend/.env regardless of process CWD. Relative paths inside the selected dotenv file resolve from that file's directory. GOOGLEAPPLICATIONCREDENTIALS Path to the service-account JSON key file (loaded explicitly; if unset, falls back to gcloud ADC) GOOGLECLOUDPROJECT GCP project ID GOOGLECLOUDREGION Vertex region (default global) GEMINIMODELGENERATE Stage 1 model (default gemini-3.1-flash-image) GEMINIMODELEDIT Stage 2 model (default gemini-3.1-flash-image) GEMINIMODELTEXT Optional prompt-preview model (default gemini-3.5-flash) GEMINITIMEOUTSECONDS Per-attempt Gemini request timeout (default 120) GEMINIMAXRETRIES Maximum attempts for retryable Gemini f

From the project README.

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