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thrixel/goal-to-game

Build beautiful games with high-quality 3D assets using Thrixel and Claude Code.

14 stars
2 forks
JavaScript
momentum ▲ 144.0
created 2026-08-03
on radar since 2026-08-04
star trend 10 → 14 since 2026-08-04
3d-assetsai-agentsclaude-codeclaude-skillsgame-prototypinggamedevmcpmodel-context-protocoltext-to-3dthreejsthrixelunity
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About goal-to-game

Build beautiful games with high-quality 3D assets using Thrixel and Claude Code.

Claude Code handles the game logic and scene setup. Thrixel generates, organizes, and manages the 3D assets. Thrixel processes 3D creation in parallel so you can build your scene faster.

Goal to Game currently supports Unity and Three.js and was tested with Claude Code. Other coding agents that can read repository instructions and run commands inside a project, such as Codex, are expected to work as well, but the instructions below use Claude Code.

Steps 1 and 2 are once per machine. After that, a new game is just step 3.

⚠️ NOW OPEN A NEW TERMINAL, then re-run the check above. Skipping this is the number one cause of command not found.

Confirm both landed. Same two commands on every platform:

If either is missing, Claude will build your game without Thrixel and never mention it.

Same three commands. Only the path differs: ~ is not reliably expanded when PowerShell passes it to git, and a skill that lands anywhere else is invisible to Claude.

Then type this into Claude Code (not the terminal) and specify the engine (three.js or Unity):

We recommend setting /model to Opus 5 or a more capable model, with effort set to high or above.

Claude checks your Thrixel account and starts building. Keep talking to it in plain English to change things.

"command not found" - open a new terminal. Fixes it almost every time. If a fresh terminal still fails, run export PATH="$HOME/.local/bin:$PATH" (PowerShell: $env:Path = "$HOME\.local\bin;$env:Path").

From the project README.

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