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seanpdwyer7/franchise-mcp-server

MCP server for editing EA College Football 27 dynasty and Madden NFL franchise save files - LLM tooling built on bep713/madden-franchise

4 stars
0 forks
JavaScript
momentum ▲ 10.0
created 2026-07-06
on radar since 2026-07-10
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About franchise-mcp-server

An MCP (Model Context Protocol) server that lets LLMs read and edit Madden NFL franchise saves and EA SPORTS College Football dynasty saves (CFB 27+). It wraps bep713/madden-franchise — the community-standard parser behind tools like Franchise Editor — and exposes its full capability as a set of well-guarded tools. It also reaches the Frostbite game-asset layer (textures/meshes/tuning inside the game files) via a headless Frosty sidecar — see Frostbite game-asset layer.

Supported games (inherited from the library): Madden 19–27, College Football 27+. Both franchise saves and FTC (franchise-common) game-data files open.

This server depends on madden-franchise via file:../madden-franchise — clone it as a sibling directory (the repo version includes CFB 27 support that is ahead of the npm release):

Register with Claude Code (project .mcp.json)

Register with Claude Desktop (claudedesktopconfig.json)

Give the agent the skills/franchise-editor/ folder (Claude Code discovers it from .claude/skills/; other agents can be pointed at SKILL.md directly).

File lifecycle Tool Purpose ------ franchiseopen Open a CAREER-/DYNASTY- file into a session. Options: autounempty (needed to add rows), gameyearoverride, gametypeoverride. Returns game/schema info. franchisesave Persist changes — overwrite, or outputpath to save-as. Nothing is written to disk without this. franchiseclose Close a session, discarding unsaved changes. franchiselistopenfiles Sessions + which tables have unsaved changes.

From the project README.

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